
Character Design
Development on this project started designing the main characters as they would set the stage for what the style that the series would carry. It took a while to land on what fit just right and I spent a long time landing on the final designs.

Sunny
Sunny's silhouette stayed relatively the same throughout this progress however it took a lot of finesse to land on her final look. Her sharp edges and horn like hat tell the viewer that she isn't quite human but there is still a balance with her more human looking features.


Isaac
Isaac's design had a similar journey of small tweaks until his design felt just right. The improvements in the shows overall design was pivotal in developing his final look.


Hadriel
A difficult character to create at first, Hadriel's design is a clear deviation from the main characters based on earth and doesn't fall under the western style. This proved a challenge to find out how to keep him on style but still different from Isaac and Sunny clothing wise.


Winchester was a very fun yet extremely difficult design as I was unfamiliar with equine anatomy. Her design proved to be very hard to achieve the goal of a balance of beast from hell that was still reconcilable as a mule.
Winchester
Ghost's design fell quickly into place when I finalized Winchester as they are meant to be the opposite to each other.
Ghost



Location and Prop Design
Location and prop design is just as important as character design when it comes to developing a style for a series. This is why it was so integral for me to get the look right. I went through a lot of trial and error to achieve the look I wanted.














